After completing our storyboards and shot lists we went on our first shoot. The first mental episode we focused on was paranoia. The video below has been edited to recreate the feeling of a paranoid prisoner left in solitary confinement for a long period of time. A fitting soundscape has also been designed.
Tuesday, 26 February 2013
Monday, 18 February 2013
Prototype Design HiFi
We are moving on to testing on Hifi prototypes, below is an orthographic projection plan of the prototype currently in production. It has been designed with 14 objects all at the dame height at a scale of 1:10. Out final piece will contain 9 pyramids in total, more have been included in this design to test different surfaces.
Test Edit
Recent developments to Solitude have resulted in the use of nine geometrical shapes to project our content onto.
This development affects the complexity of both the narrative and the edit as now there are potentially nine "screens" to playback the narrative on. This adds a new dynamic to both the narrative and the editing process.
This prototype edit was to test an editing technique that allowed for nine possible playback screens. Each video box on the screen represents one shape of our proposed designed layout. Each box will be mapped to a particular shape. The main focus of this video is the very center box. This box deals with the main narrative of the short mental episode. The other eight complimenting boxes are to add a new dynamic, to help show the further degrading of the mind.
This is the first of several tests that will be taking place, these tests are to help us better understand creating a narrative that potentially has nine playback screens and to test out different editing techniques so we can choose what is most fitting for the project.
This development affects the complexity of both the narrative and the edit as now there are potentially nine "screens" to playback the narrative on. This adds a new dynamic to both the narrative and the editing process.
This prototype edit was to test an editing technique that allowed for nine possible playback screens. Each video box on the screen represents one shape of our proposed designed layout. Each box will be mapped to a particular shape. The main focus of this video is the very center box. This box deals with the main narrative of the short mental episode. The other eight complimenting boxes are to add a new dynamic, to help show the further degrading of the mind.
This is the first of several tests that will be taking place, these tests are to help us better understand creating a narrative that potentially has nine playback screens and to test out different editing techniques so we can choose what is most fitting for the project.
Solitude Story Draft 3
First Encounter
A person is being escorted into a prison by two prison
guards the sheer size and architecture of the building is domineering. The individual takes their last look at
the outside world and walk into the building not knowing what the future holds.
The prisoner is taken through the prison in what feels like a long walk through
the depths of hell. Daylight seems to be becoming less and less as every step
is taken deeper into the prison. The atmosphere is cold the surroundings are dark
and intimidating. Each prison cell holds another pair of soulless eyes peering
out of a small shutter taking in the new member of the prison. The prisoner is
confronted by a dark harrowing cell door and is pushed inside then the door is
slammed behind them. The journey
to get to the cell was such a uneasy experience that for a moment solitude
feels like freedom. The shutter is closed and darkness begins to flood the cell
drowning the prisoner in fear.
First Encounter pt.II
The prisoner begins to use the senses other than their sight
to gain an understanding of their surroundings. The prisoner can hear sounds of
cell doors slamming in the distance, prisoners heckling, laughing and crying in
their cells. Eventually the prisoner begins to adapt to the darkness of the
cell and can start to make out what it looks like inside.
Mental Episode 1: Anxiety
Anxiety begins to set in as the fear of spending time in
cell alone begins to sink in. The prisoner’s heartbeat and breathing begin to
increase and the cell walls begin to feel as if they are moving closer in to
the prisoner suffocating them. The prisoner is having an anxiety attack
becoming disorientated and dizzy. Flashbacks of a previous life remind the
prisoner of how much they have lost.
Mental Episode 2: Paranoia
The prisoner is finding it hard to distinguish the
difference between the real world and what is going on inside their mind. The sounds of the prisoners outside the
cell are becoming less frequent and the voices in their head are becoming a lot
louder. The prisoner has the feeling that they are being watched from all areas
of the cell and they cant shake this feeling off them. They are being judged
for all the wrong things they have done in life. The prisoner is being laughed
at by the voices in his head and by the prisoners outside and they cannot
realize what is real or not.
Mental Episode 3: Depression
Depression begins to set in as the prisoner reflects on his
life and looks towards his bleak future of mental torture. The prisoner
envisions committing suicide in a number of ways and also pictures their own
funeral with their family members surrounding a gravestone. Praying to god for
forgiveness seems to be the last option that the prisoner has so they look
towards their faith. The
reoccurring memories of the prisoner’s children and family suggest that they
truly want to escape this mental torture and go back to a normal life.
Mental Episode 4: Sleeping Disorder/Fatigue
Sleeping Disorder is the most draining part of the prisoners
experience the fact that they cannot sleep is distorted their grasp on reality.
The passing of time is feels like forever. Seconds feel like minutes, and
minutes feel like hours, the prisoner focuses on the monotony of life in the
cell from counting down the days to listening to the random patterns of water
dripping into puddles on the floor. Drifting in and out of relaxed almost
sleeping state and waking up again is mental torture for the prisoner, which is
making them act strangely.
Mental Episode 5: Schizophrenia
The prisoner is starting to go through a series of good and
bad episodes with great highs and lows. The prisoner’s thoughts and actions are
schizophrenic where good memories are being turned on their head and the world
they once knew is becoming destroyed. Family members are laughing at the
prisoner shunning the prisoner the outside world does not accept the prisoner
anymore or so they believe.
Mental Episode 6: Hallucination
The prisoner is beginning to hallucinate and engage in very
odd thoughts and behavior; the room begins to turn into an almost cinematic
environment with colors images and sounds bursting out from it. The prisoner
hallucinates about freedom about a walking through meadows feeling the wind on
their face and the sun on their back; the walls seemed to be falling down from
around them. Freedom is near, the prisoner cannot tell if they are dying or if
this is actually happening before their eyes. Then almost as if being hit by a
train reality smacks them in the face. The prisoner snaps out of hallucinating
and realizes they are in a dark hole alone. Darkness sets in for a long period
of time.
The cell door opens with bright over powering lights starts
to fill the room in an almost painful manner. A tall superior figure of a man
stands at the door and beacons the prisoner to leave the cell as they have
finished there time in solitary confinement. The prisoner is reluctant to leave
because they are scared from the experience that they have gone through. They
stand up and leave the cell hoping never to return to that lonely place ever
again.
Wednesday, 13 February 2013
Solitude - Plot and Breakdown
Solitude Plot
Plot:
Solitude is about an individual who is sent to
solitary confinement and battles with themselves mentally/physically whilst
going through a number of mental episodes.
- Beginning: short back story and introduction to the cell.
- Middle: Series of different mental episodes
- End: Freedom is achieved by the prisoner but at what cost?
Theme:
Mental or Internal Narrative of a prisoner which
uses visual iconography to tell a story of mental torture and isolation.
Charterisation:
The character is a visual depiction of the inner
mind and experiences that a prisoner goes through in solitary confinement. The
character is never fully shown physically (some body parts may be shown)
however their viewpoint and thoughts/flashbacks are used to tell the story.
Language/Dialogue:
The Language alternates from the inner voice of a
prisoner and the sounds inside and outside the cell.
Music:
Abstract Soundscape of musical components and
intense foley.
Viewpoint:
The viewpoint of the audience is in a “Point of
View” style, which puts the viewer into the mind of the character in a first
person role playing manner.
Wednesday, 6 February 2013
Processing to Mad Mapper Using Syphon
Processing With Mad Mapper using Syphon from brodie thornton on Vimeo.
A Quick Demonstration of a Processing Sketch Porting out to Syphon and into Mad Mapper. The Sketch Shows how we can use processing to allow viewers of the piece to manipulate the content being Projected onto the Projection area.
The Processing Sketch Created can Be Viewed Here.
Labels:
Brodie Thornton,
Interaction,
Mad Mapper,
Processing,
Syphon
Video Log One
A quick recap on where we are on the project, some new developments and some future plans.
Tuesday, 5 February 2013
Interaction Research - Cerebral Hut; a space that is reactive to brain activity
Cerebral Hut is a kinetic installation created by Jona Hoier and his team that works using an interface that
measures brain frequencies and turns them into a reactive environment. The Piece explores the relationship between architecture, movement and human
thought.
The team hacked a commercially available device that can measure concentration levels and blinking, interpreted these data thresholds and wrote scripts that would translate them into motion in order to create a space that is reactive to brain activity. |
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